public class InventorySimple
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
ItemStack[] |
items |
int |
limit |
java.lang.String |
name |
| Constructor and Description |
|---|
InventorySimple(int size) |
InventorySimple(int size,
int limit) |
InventorySimple(int size,
int limit,
java.lang.String name) |
InventorySimple(int size,
java.lang.String name) |
InventorySimple(ItemStack[] items) |
InventorySimple(ItemStack[] items,
int limit) |
InventorySimple(ItemStack[] items,
int limit,
java.lang.String name) |
InventorySimple(ItemStack[] items,
java.lang.String name) |
| Modifier and Type | Method and Description |
|---|---|
void |
closeInventory() |
ItemStack |
decrStackSize(int slot,
int amount) |
java.lang.String |
getInventoryName() |
int |
getInventoryStackLimit() |
int |
getSizeInventory() |
ItemStack |
getStackInSlot(int slot) |
ItemStack |
getStackInSlotOnClosing(int slot) |
boolean |
hasCustomInventoryName() |
boolean |
isItemValidForSlot(int i,
ItemStack itemstack) |
boolean |
isUseableByPlayer(EntityPlayer var1) |
void |
markDirty() |
void |
openInventory() |
void |
setInventorySlotContents(int slot,
ItemStack stack) |
public ItemStack[] items
public int limit
public java.lang.String name
public InventorySimple(ItemStack[] items,
int limit,
java.lang.String name)
public InventorySimple(ItemStack[] items,
java.lang.String name)
public InventorySimple(ItemStack[] items,
int limit)
public InventorySimple(ItemStack[] items)
public InventorySimple(int size,
int limit,
java.lang.String name)
public InventorySimple(int size,
int limit)
public InventorySimple(int size,
java.lang.String name)
public InventorySimple(int size)
public int getSizeInventory()
public ItemStack getStackInSlot(int slot)
public ItemStack decrStackSize(int slot,
int amount)
public ItemStack getStackInSlotOnClosing(int slot)
public void setInventorySlotContents(int slot,
ItemStack stack)
public java.lang.String getInventoryName()
public int getInventoryStackLimit()
public boolean isUseableByPlayer(EntityPlayer var1)
public void openInventory()
public void closeInventory()
public boolean isItemValidForSlot(int i,
ItemStack itemstack)
public boolean hasCustomInventoryName()
public void markDirty()