public abstract class UVTransformation extends ITransformation<UV,UVTransformation> implements CCRenderState.IVertexOperation
| Modifier and Type | Field and Description |
|---|---|
static int |
operationIndex |
| Constructor and Description |
|---|
UVTransformation() |
| Modifier and Type | Method and Description |
|---|---|
UVTransformation |
at(UV point) |
boolean |
load()
Load any required references and add dependencies to the pipeline based on the current model (may be null)
Return false if this operation is redundant in the pipeline with the given model
|
void |
operate()
Perform the operation on the current render state
|
int |
operationID()
Get the unique id representing this type of operation.
|
UVTransformationList |
with(UVTransformation t)
Creates a TransformationList composed of this transformation followed by t
If this is a TransformationList, the transformation will be appended and this returned
|
$plus$plus, apply, inverse, isRedundant, mergepublic UVTransformation at(UV point)
at in class ITransformation<UV,UVTransformation>point - The point to apply this transformation aroundpublic UVTransformationList with(UVTransformation t)
ITransformationwith in class ITransformation<UV,UVTransformation>public boolean load()
CCRenderState.IVertexOperationload in interface CCRenderState.IVertexOperationpublic void operate()
CCRenderState.IVertexOperationoperate in interface CCRenderState.IVertexOperationpublic int operationID()
CCRenderState.IVertexOperationoperationID in interface CCRenderState.IVertexOperation