All Methods Static Methods Instance Methods Concrete Methods
| Modifier and Type |
Method and Description |
Vector3 |
$div(double d) |
double |
$dot$times(Vector3 v) |
Vector3 |
$minus(Vector3 v) |
Vector3 |
$plus(Vector3 v) |
Vector3 |
$tilde() |
Vector3 |
$times(double d) |
Vector3 |
$times(Vector3 v) |
Vector3 |
add(double d) |
Vector3 |
add(double d,
double d1,
double d2) |
Vector3 |
add(Vector3 vec) |
double |
angle(Vector3 vec) |
Vector3 |
apply(Transformation t) |
Vector3 |
copy() |
Vector3 |
crossProduct(Vector3 vec) |
double |
dotProduct(double d,
double d1,
double d2) |
double |
dotProduct(Vector3 vec) |
boolean |
equals(java.lang.Object o) |
boolean |
equalsT(Vector3 v)
Equals method with tolerance
|
static Vector3 |
fromAxes(double[] da) |
static Vector3 |
fromEntity(Entity e) |
static Vector3 |
fromEntityCenter(Entity e) |
static Vector3 |
fromTileEntity(TileEntity e) |
static Vector3 |
fromTileEntityCenter(TileEntity e) |
double |
getSide(int side) |
void |
glVertex() |
boolean |
isAxial() |
boolean |
isZero() |
double |
mag() |
double |
magSquared() |
Vector3 |
multiply(double d) |
Vector3 |
multiply(double fx,
double fy,
double fz) |
Vector3 |
multiply(Vector3 f) |
Vector3 |
negate() |
Vector3 |
negate(Vector3 vec) |
Vector3 |
normalize() |
Vector3 |
perpendicular() |
Vector3 |
project(Vector3 b) |
Vector3 |
rotate(double angle,
Vector3 axis) |
Vector3 |
rotate(Quat rotator) |
double |
scalarProject(Vector3 b) |
Vector3 |
set(double d,
double d1,
double d2) |
Vector3 |
set(Vector3 vec) |
Vector3 |
setSide(int s,
double v) |
Vector3 |
sub(Vector3 vec) |
Vector3 |
subtract(Vector3 vec) |
java.lang.String |
toString() |
Vec3 |
toVec3D() |
Translation |
translation() |
Vector3 |
unary_$tilde() |
Vector3f |
vector3f() |
Vector4f |
vector4f() |
Vector3 |
xCrossProduct() |
Vector3 |
XYintercept(Vector3 end,
double pz) |
Vector3 |
XZintercept(Vector3 end,
double py) |
Vector3 |
yCrossProduct() |
Vector3 |
YZintercept(Vector3 end,
double px) |
Vector3 |
zCrossProduct() |