void |
RegionCommands.curve(Player player,
EditSession editSession,
Region region,
Pattern pattern,
int thickness,
boolean shell) |
void |
RegionCommands.flora(Player player,
EditSession editSession,
Region region,
double density) |
void |
RegionCommands.forest(Player player,
EditSession editSession,
Region region,
TreeGenerator.TreeType type,
double density) |
void |
RegionCommands.hollow(Player player,
EditSession editSession,
Region region,
int thickness,
Pattern pattern) |
void |
GenerationCommands.hollowPyramid(Player player,
LocalSession session,
EditSession editSession,
Pattern pattern,
int size) |
void |
RegionCommands.line(Player player,
EditSession editSession,
Region region,
Pattern pattern,
int thickness,
boolean shell) |
void |
RegionCommands.move(Player player,
EditSession editSession,
LocalSession session,
Region region,
int count,
Vector direction,
BaseBlock replace,
boolean moveSelection) |
void |
GenerationCommands.pyramid(Player player,
LocalSession session,
EditSession editSession,
Pattern pattern,
int size,
boolean hollow) |
void |
RegionCommands.stack(Player player,
EditSession editSession,
LocalSession session,
Region region,
int count,
Vector direction,
boolean moveSelection,
boolean ignoreAirBlocks) |