| Modifier and Type | Method and Description |
|---|---|
List<BlockVector2D> |
YAMLNode.getBlockVector2dList(String path,
List<BlockVector2D> def)
Gets a list of 2D vectors.
|
| Modifier and Type | Method and Description |
|---|---|
List<BlockVector2D> |
YAMLNode.getBlockVector2dList(String path,
List<BlockVector2D> def)
Gets a list of 2D vectors.
|
| Modifier and Type | Field and Description |
|---|---|
static BlockVector2D |
BlockVector2D.ONE |
static BlockVector2D |
BlockVector2D.UNIT_X |
static BlockVector2D |
BlockVector2D.UNIT_Z |
static BlockVector2D |
BlockVector2D.ZERO |
| Modifier and Type | Method and Description |
|---|---|
BlockVector2D |
Vector2D.toBlockVector2D()
Create a new
BlockVector2D from this vector. |
BlockVector2D |
BlockVector2D.toBlockVector2D() |
| Modifier and Type | Method and Description |
|---|---|
void |
BukkitWorld.fixAfterFastMode(Iterable<BlockVector2D> chunks) |
| Modifier and Type | Method and Description |
|---|---|
BlockVector2D |
CylinderSelection.getCenter()
Returns the center vector of the cylinder
|
BlockVector2D |
CylinderSelection.getRadius()
Returns the radius vector of the cylinder
|
| Modifier and Type | Method and Description |
|---|---|
List<BlockVector2D> |
Polygonal2DSelection.getNativePoints() |
| Constructor and Description |
|---|
CylinderSelection(org.bukkit.World world,
BlockVector2D center,
BlockVector2D radius,
int minY,
int maxY) |
| Constructor and Description |
|---|
Polygonal2DSelection(org.bukkit.World world,
List<BlockVector2D> points,
int minY,
int maxY) |
| Modifier and Type | Method and Description |
|---|---|
void |
LocalWorldAdapter.fixAfterFastMode(Iterable<BlockVector2D> chunks) |
void |
LocalWorldAdapter.fixLighting(Iterable<BlockVector2D> chunks) |
| Modifier and Type | Method and Description |
|---|---|
static List<BlockVector2D> |
Polygons.polygonizeCylinder(Vector2D center,
Vector2D radius,
int maxPoints)
Calculates the polygon shape of a cylinder which can then be used for e.g.
|
| Modifier and Type | Method and Description |
|---|---|
List<BlockVector2D> |
Polygonal2DRegion.getPoints()
Get the list of points.
|
List<BlockVector2D> |
NullRegion.polygonize(int maxPoints) |
List<BlockVector2D> |
TransformRegion.polygonize(int maxPoints) |
List<BlockVector2D> |
AbstractRegion.polygonize(int maxPoints) |
List<BlockVector2D> |
Region.polygonize(int maxPoints)
Polygonizes a cross-section or a 2D projection of the region orthogonal to the Y axis.
|
List<BlockVector2D> |
Polygonal2DRegion.polygonize(int maxPoints) |
List<BlockVector2D> |
CylinderRegion.polygonize(int maxPoints) |
| Modifier and Type | Method and Description |
|---|---|
void |
Polygonal2DRegion.addPoint(BlockVector2D position)
Add a point to the list.
|
| Modifier and Type | Method and Description |
|---|---|
static boolean |
Polygonal2DRegion.contains(List<BlockVector2D> points,
int minY,
int maxY,
Vector pt)
Checks to see if a point is inside a region.
|
| Constructor and Description |
|---|
Polygonal2DRegion(LocalWorld world,
List<BlockVector2D> points,
int minY,
int maxY)
Deprecated.
|
Polygonal2DRegion(World world,
List<BlockVector2D> points,
int minY,
int maxY)
Construct the region.
|
| Constructor and Description |
|---|
Polygonal2DRegionSelector(LocalWorld world,
List<BlockVector2D> points,
int minY,
int maxY)
Deprecated.
cast
world to World |
Polygonal2DRegionSelector(World world,
List<BlockVector2D> points,
int minY,
int maxY)
Create a new selector.
|
| Modifier and Type | Method and Description |
|---|---|
List<BlockVector2D> |
RequestSelection.polygonize(int maxPoints) |
| Modifier and Type | Method and Description |
|---|---|
void |
AbstractWorld.fixAfterFastMode(Iterable<BlockVector2D> chunks) |
void |
World.fixAfterFastMode(Iterable<BlockVector2D> chunks)
Fix the given chunks after fast mode was used.
|
void |
AbstractWorld.fixLighting(Iterable<BlockVector2D> chunks) |
void |
World.fixLighting(Iterable<BlockVector2D> chunks)
Relight the given chunks if possible.
|
| Modifier and Type | Method and Description |
|---|---|
static BlockVector2D |
ChunkStore.toChunk(Vector position)
Convert a position to a chunk.
|
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