void |
RegionCommands.center(Player player,
EditSession editSession,
Region region,
Pattern pattern) |
void |
ClipboardCommands.copy(Player player,
LocalSession session,
EditSession editSession,
Region region,
boolean copyEntities,
Mask mask) |
void |
RegionCommands.curve(Player player,
EditSession editSession,
Region region,
Pattern pattern,
int thickness,
boolean shell) |
void |
ClipboardCommands.cut(Player player,
LocalSession session,
EditSession editSession,
Region region,
Pattern leavePattern,
boolean copyEntities,
Mask mask) |
void |
RegionCommands.deform(Player player,
LocalSession session,
EditSession editSession,
Region region,
String expression,
boolean useRawCoords,
boolean offset) |
void |
RegionCommands.faces(Player player,
EditSession editSession,
Region region,
Pattern pattern) |
void |
RegionCommands.flora(Player player,
EditSession editSession,
Region region,
double density) |
void |
RegionCommands.forest(Player player,
EditSession editSession,
Region region,
TreeGenerator.TreeType type,
double density) |
void |
GenerationCommands.generate(Player player,
LocalSession session,
EditSession editSession,
Region region,
Pattern pattern,
String expression,
boolean hollow,
boolean useRawCoords,
boolean offset,
boolean offsetCenter) |
void |
GenerationCommands.generateBiome(Player player,
LocalSession session,
EditSession editSession,
Region region,
BaseBiome target,
String expression,
boolean hollow,
boolean useRawCoords,
boolean offset,
boolean offsetCenter) |
void |
RegionCommands.hollow(Player player,
EditSession editSession,
Region region,
int thickness,
Pattern pattern) |
void |
RegionCommands.line(Player player,
EditSession editSession,
Region region,
Pattern pattern,
int thickness,
boolean shell) |
void |
RegionCommands.move(Player player,
EditSession editSession,
LocalSession session,
Region region,
int count,
Vector direction,
BaseBlock replace,
boolean moveSelection) |
void |
RegionCommands.naturalize(Player player,
EditSession editSession,
Region region) |
void |
RegionCommands.overlay(Player player,
EditSession editSession,
Region region,
Pattern pattern) |
void |
RegionCommands.regenerateChunk(Player player,
LocalSession session,
EditSession editSession,
Region region) |
void |
RegionCommands.replace(Player player,
EditSession editSession,
Region region,
Mask from,
Pattern to) |
void |
RegionCommands.smooth(Player player,
EditSession editSession,
Region region,
int iterations,
boolean affectNatural) |
void |
RegionCommands.stack(Player player,
EditSession editSession,
LocalSession session,
Region region,
int count,
Vector direction,
boolean moveSelection,
boolean ignoreAirBlocks) |
void |
RegionCommands.walls(Player player,
EditSession editSession,
Region region,
Pattern pattern) |