public class RegionCommands extends Object
| Constructor and Description |
|---|
RegionCommands(WorldEdit worldEdit)
Create a new instance.
|
| Modifier and Type | Method and Description |
|---|---|
void |
center(Player player,
EditSession editSession,
Region region,
Pattern pattern) |
void |
curve(Player player,
EditSession editSession,
Region region,
Pattern pattern,
int thickness,
boolean shell) |
void |
deform(Player player,
LocalSession session,
EditSession editSession,
Region region,
String expression,
boolean useRawCoords,
boolean offset) |
void |
faces(Player player,
EditSession editSession,
Region region,
Pattern pattern) |
void |
flora(Player player,
EditSession editSession,
Region region,
double density) |
void |
forest(Player player,
EditSession editSession,
Region region,
TreeGenerator.TreeType type,
double density) |
void |
hollow(Player player,
EditSession editSession,
Region region,
int thickness,
Pattern pattern) |
void |
line(Player player,
EditSession editSession,
Region region,
Pattern pattern,
int thickness,
boolean shell) |
void |
move(Player player,
EditSession editSession,
LocalSession session,
Region region,
int count,
Vector direction,
BaseBlock replace,
boolean moveSelection) |
void |
naturalize(Player player,
EditSession editSession,
Region region) |
void |
overlay(Player player,
EditSession editSession,
Region region,
Pattern pattern) |
void |
regenerateChunk(Player player,
LocalSession session,
EditSession editSession,
Region region) |
void |
replace(Player player,
EditSession editSession,
Region region,
Mask from,
Pattern to) |
void |
set(Player player,
LocalSession session,
EditSession editSession,
Pattern pattern) |
void |
smooth(Player player,
EditSession editSession,
Region region,
int iterations,
boolean affectNatural) |
void |
stack(Player player,
EditSession editSession,
LocalSession session,
Region region,
int count,
Vector direction,
boolean moveSelection,
boolean ignoreAirBlocks) |
void |
walls(Player player,
EditSession editSession,
Region region,
Pattern pattern) |
public RegionCommands(WorldEdit worldEdit)
worldEdit - reference to WorldEditpublic void set(Player player, LocalSession session, EditSession editSession, Pattern pattern) throws WorldEditException
WorldEditExceptionpublic void line(Player player, EditSession editSession, Region region, Pattern pattern, int thickness, boolean shell) throws WorldEditException
WorldEditExceptionpublic void curve(Player player, EditSession editSession, Region region, Pattern pattern, int thickness, boolean shell) throws WorldEditException
WorldEditExceptionpublic void replace(Player player, EditSession editSession, Region region, Mask from, Pattern to) throws WorldEditException
WorldEditExceptionpublic void overlay(Player player, EditSession editSession, Region region, Pattern pattern) throws WorldEditException
WorldEditExceptionpublic void center(Player player, EditSession editSession, Region region, Pattern pattern) throws WorldEditException
WorldEditExceptionpublic void naturalize(Player player, EditSession editSession, Region region) throws WorldEditException
WorldEditExceptionpublic void walls(Player player, EditSession editSession, Region region, Pattern pattern) throws WorldEditException
WorldEditExceptionpublic void faces(Player player, EditSession editSession, Region region, Pattern pattern) throws WorldEditException
WorldEditExceptionpublic void smooth(Player player, EditSession editSession, Region region, int iterations, boolean affectNatural) throws WorldEditException
WorldEditExceptionpublic void move(Player player, EditSession editSession, LocalSession session, Region region, int count, Vector direction, BaseBlock replace, boolean moveSelection) throws WorldEditException
WorldEditExceptionpublic void stack(Player player, EditSession editSession, LocalSession session, Region region, int count, Vector direction, boolean moveSelection, boolean ignoreAirBlocks) throws WorldEditException
WorldEditExceptionpublic void regenerateChunk(Player player, LocalSession session, EditSession editSession, Region region) throws WorldEditException
WorldEditExceptionpublic void deform(Player player, LocalSession session, EditSession editSession, Region region, String expression, boolean useRawCoords, boolean offset) throws WorldEditException
WorldEditExceptionpublic void hollow(Player player, EditSession editSession, Region region, int thickness, Pattern pattern) throws WorldEditException
WorldEditExceptionpublic void forest(Player player, EditSession editSession, Region region, TreeGenerator.TreeType type, double density) throws WorldEditException
WorldEditExceptionpublic void flora(Player player, EditSession editSession, Region region, double density) throws WorldEditException
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