| Modifier and Type | Method and Description |
|---|---|
boolean |
BlacklistEntry.shouldIgnore(LocalPlayer player)
Returns true if this player should be ignored.
|
| Modifier and Type | Method and Description |
|---|---|
LocalPlayer |
BlacklistEvent.getPlayer()
Get the player.
|
| Constructor and Description |
|---|
BlockBreakBlacklistEvent(LocalPlayer player,
com.sk89q.worldedit.Vector position,
Target target)
Construct the object.
|
BlockDispenseBlacklistEvent(LocalPlayer player,
com.sk89q.worldedit.Vector position,
Target target)
Construct the object.
|
BlockInteractBlacklistEvent(LocalPlayer player,
com.sk89q.worldedit.Vector position,
Target target)
Construct the object.
|
BlockPlaceBlacklistEvent(LocalPlayer player,
com.sk89q.worldedit.Vector position,
Target target)
Construct the object.
|
ItemAcquireBlacklistEvent(LocalPlayer player,
com.sk89q.worldedit.Vector position,
Target target)
Construct the object.
|
ItemDestroyWithBlacklistEvent(LocalPlayer player,
com.sk89q.worldedit.Vector position,
Target target)
Construct the object.
|
ItemDropBlacklistEvent(LocalPlayer player,
com.sk89q.worldedit.Vector position,
Target target)
Construct the object.
|
ItemUseBlacklistEvent(LocalPlayer player,
com.sk89q.worldedit.Vector position,
Target target)
Construct the object.
|
| Modifier and Type | Class and Description |
|---|---|
class |
BukkitPlayer |
| Modifier and Type | Method and Description |
|---|---|
LocalPlayer |
WorldGuardPlugin.wrapOfflinePlayer(org.bukkit.OfflinePlayer player)
Wrap a player as a LocalPlayer.
|
LocalPlayer |
WorldGuardPlugin.wrapPlayer(org.bukkit.entity.Player player)
Wrap a player as a LocalPlayer.
|
LocalPlayer |
WorldGuardPlugin.wrapPlayer(org.bukkit.entity.Player player,
boolean silenced)
Wrap a player as a LocalPlayer.
|
| Modifier and Type | Method and Description |
|---|---|
void |
DefaultDomain.addPlayer(LocalPlayer player)
Add the given player to the domain, identified by the player's UUID.
|
void |
PlayerDomain.addPlayer(LocalPlayer player)
Add the given player to the domain, identified by the player's UUID.
|
boolean |
Domain.contains(LocalPlayer player)
Returns true if a domain contains a player.
|
boolean |
DefaultDomain.contains(LocalPlayer player) |
boolean |
PlayerDomain.contains(LocalPlayer player) |
boolean |
GroupDomain.contains(LocalPlayer player) |
boolean |
DomainCollection.contains(LocalPlayer player)
Deprecated.
|
void |
DefaultDomain.removePlayer(LocalPlayer player)
Remove the given player from the domain, identified by either the
player's name, the player's unique ID, or both.
|
void |
PlayerDomain.removePlayer(LocalPlayer player)
Remove the given player from the domain, identified by either the
player's name, the player's unique ID, or both.
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
AbstractRegionSet.allows(StateFlag flag,
LocalPlayer player)
Deprecated.
|
boolean |
ApplicableRegionSet.allows(StateFlag flag,
LocalPlayer player)
Deprecated.
|
boolean |
GlobalRegionManager.allows(StateFlag flag,
org.bukkit.Location location,
LocalPlayer player)
Deprecated.
|
boolean |
AbstractRegionSet.canBuild(LocalPlayer player)
Deprecated.
|
boolean |
ApplicableRegionSet.canBuild(LocalPlayer player)
Deprecated.
|
boolean |
AbstractRegionSet.canConstruct(LocalPlayer player)
Deprecated.
|
boolean |
ApplicableRegionSet.canConstruct(LocalPlayer player)
Deprecated.
The
CONSTRUCT flag is being removed and is no longer
needed because flags now support groups assigned to them. |
<T extends Flag<V>,V> |
AbstractRegionSet.getFlag(T flag,
LocalPlayer groupPlayer)
Deprecated.
|
<T extends Flag<V>,V> |
ApplicableRegionSet.getFlag(T flag,
LocalPlayer groupPlayer)
Deprecated.
Use
ApplicableRegionSet.queryValue(RegionAssociable, Flag) instead. There
is no difference in functionality. |
boolean |
GlobalRegionManager.hasBypass(LocalPlayer player,
org.bukkit.World world)
Deprecated.
|
boolean |
PermissiveRegionSet.isMemberOfAll(LocalPlayer player) |
boolean |
ApplicableRegionSet.isMemberOfAll(LocalPlayer player)
Test whether a player is an owner or member of all regions in this set.
|
boolean |
FailedLoadRegionSet.isMemberOfAll(LocalPlayer player) |
boolean |
RegionResultSet.isMemberOfAll(LocalPlayer player) |
boolean |
PermissiveRegionSet.isOwnerOfAll(LocalPlayer player) |
boolean |
ApplicableRegionSet.isOwnerOfAll(LocalPlayer player)
Test whether a player is an owner of all regions in this set.
|
boolean |
FailedLoadRegionSet.isOwnerOfAll(LocalPlayer player) |
boolean |
RegionResultSet.isOwnerOfAll(LocalPlayer player) |
| Modifier and Type | Method and Description |
|---|---|
static boolean |
RegionGroupFlag.isMember(ApplicableRegionSet set,
RegionGroup group,
LocalPlayer player) |
static boolean |
RegionGroupFlag.isMember(ProtectedRegion region,
RegionGroup group,
LocalPlayer player) |
| Modifier and Type | Method and Description |
|---|---|
int |
RegionManager.getRegionCountOfPlayer(LocalPlayer player)
Get the number of regions that are owned by the given player.
|
boolean |
RegionManager.overlapsUnownedRegion(ProtectedRegion region,
LocalPlayer player)
Return whether there are any regions intersecting the given region that
are not owned by the given player.
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
ProtectedRegion.isMember(LocalPlayer player)
Checks whether a player is a member OR OWNER of the region
or any of its parents.
|
boolean |
ProtectedRegion.isMemberOnly(LocalPlayer player)
Checks whether a player is a member of the region or any of its parents.
|
boolean |
ProtectedRegion.isOwner(LocalPlayer player)
Checks whether a player is an owner of region or any of its parents.
|
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