public class GodMode extends Handler
| Modifier and Type | Method and Description |
|---|---|
StateFlag.State |
getInvincibility(org.bukkit.entity.Player player)
Return whether the player should be invincible.
|
boolean |
hasGodMode(org.bukkit.entity.Player player) |
static boolean |
set(org.bukkit.entity.Player player,
Session session,
boolean value) |
void |
setGodMode(org.bukkit.entity.Player player,
boolean godMode) |
getPlugin, getSession, initialize, onCrossBoundary, testMoveTo, tickpublic GodMode(Session session)
public boolean hasGodMode(org.bukkit.entity.Player player)
public void setGodMode(org.bukkit.entity.Player player,
boolean godMode)
@Nullable public StateFlag.State getInvincibility(org.bukkit.entity.Player player)
HandlerStateFlag.State.DENY can be returned to prevent invincibility
even if another handler permits it.
getInvincibility in class Handlerplayer - The playerpublic static boolean set(org.bukkit.entity.Player player,
Session session,
boolean value)
Copyright © 2015. All Rights Reserved.