public class NotifyExitFlag extends FlagValueChangeHandler<Boolean>
| Constructor and Description |
|---|
NotifyExitFlag(Session session) |
| Modifier and Type | Method and Description |
|---|---|
protected boolean |
onAbsentValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
Boolean lastValue,
MoveType moveType) |
protected void |
onInitialValue(org.bukkit.entity.Player player,
ApplicableRegionSet set,
Boolean value) |
protected boolean |
onSetValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
Boolean currentValue,
Boolean lastValue,
MoveType moveType) |
initialize, onCrossBoundarygetInvincibility, getPlugin, getSession, testMoveTo, tickpublic NotifyExitFlag(Session session)
protected void onInitialValue(org.bukkit.entity.Player player,
ApplicableRegionSet set,
Boolean value)
onInitialValue in class FlagValueChangeHandler<Boolean>protected boolean onSetValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
Boolean currentValue,
Boolean lastValue,
MoveType moveType)
onSetValue in class FlagValueChangeHandler<Boolean>protected boolean onAbsentValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
Boolean lastValue,
MoveType moveType)
onAbsentValue in class FlagValueChangeHandler<Boolean>Copyright © 2015. All Rights Reserved.