| Package | Description |
|---|---|
| com.sk89q.worldguard.session | |
| com.sk89q.worldguard.session.handler |
| Modifier and Type | Method and Description |
|---|---|
static MoveType |
MoveType.valueOf(String name)
Returns the enum constant of this type with the specified name.
|
static MoveType[] |
MoveType.values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|
| Modifier and Type | Method and Description |
|---|---|
org.bukkit.Location |
Session.testMoveTo(org.bukkit.entity.Player player,
org.bukkit.Location to,
MoveType moveType)
Test movement to the given location.
|
org.bukkit.Location |
Session.testMoveTo(org.bukkit.entity.Player player,
org.bukkit.Location to,
MoveType moveType,
boolean forced)
Test movement to the given location.
|
| Modifier and Type | Method and Description |
|---|---|
protected boolean |
NotifyExitFlag.onAbsentValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
Boolean lastValue,
MoveType moveType) |
protected boolean |
NotifyEntryFlag.onAbsentValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
Boolean lastValue,
MoveType moveType) |
protected boolean |
GameModeFlag.onAbsentValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
org.bukkit.GameMode lastValue,
MoveType moveType) |
protected boolean |
ExitFlag.onAbsentValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
StateFlag.State lastValue,
MoveType moveType) |
protected boolean |
InvincibilityFlag.onAbsentValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
StateFlag.State lastValue,
MoveType moveType) |
protected boolean |
TimeLockFlag.onAbsentValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
String lastValue,
MoveType moveType) |
protected abstract boolean |
FlagValueChangeHandler.onAbsentValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
T lastValue,
MoveType moveType) |
protected boolean |
WeatherLockFlag.onAbsentValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
org.bukkit.WeatherType lastValue,
MoveType moveType) |
boolean |
EntryFlag.onCrossBoundary(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
Set<ProtectedRegion> entered,
Set<ProtectedRegion> exited,
MoveType moveType) |
boolean |
GreetingFlag.onCrossBoundary(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
Set<ProtectedRegion> entered,
Set<ProtectedRegion> exited,
MoveType moveType) |
boolean |
FarewellFlag.onCrossBoundary(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
Set<ProtectedRegion> entered,
Set<ProtectedRegion> exited,
MoveType moveType) |
boolean |
Handler.onCrossBoundary(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
Set<ProtectedRegion> entered,
Set<ProtectedRegion> exited,
MoveType moveType)
Called when a player has moved into a new location where either
there are fewer regions or more regions.
|
boolean |
FlagValueChangeHandler.onCrossBoundary(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
Set<ProtectedRegion> entered,
Set<ProtectedRegion> exited,
MoveType moveType) |
protected boolean |
NotifyExitFlag.onSetValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
Boolean currentValue,
Boolean lastValue,
MoveType moveType) |
protected boolean |
NotifyEntryFlag.onSetValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
Boolean currentValue,
Boolean lastValue,
MoveType moveType) |
protected boolean |
GameModeFlag.onSetValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
org.bukkit.GameMode currentValue,
org.bukkit.GameMode lastValue,
MoveType moveType) |
protected boolean |
ExitFlag.onSetValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
StateFlag.State currentValue,
StateFlag.State lastValue,
MoveType moveType) |
protected boolean |
InvincibilityFlag.onSetValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
StateFlag.State currentValue,
StateFlag.State lastValue,
MoveType moveType) |
protected boolean |
TimeLockFlag.onSetValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
String currentValue,
String lastValue,
MoveType moveType) |
protected abstract boolean |
FlagValueChangeHandler.onSetValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
T currentValue,
T lastValue,
MoveType moveType) |
protected boolean |
WeatherLockFlag.onSetValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
org.bukkit.WeatherType currentValue,
org.bukkit.WeatherType lastValue,
MoveType moveType) |
boolean |
Handler.testMoveTo(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
MoveType moveType)
Called when
Session.testMoveTo(Player, Location, MoveType) is called. |
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