public class GameModeFlag extends FlagValueChangeHandler<org.bukkit.GameMode>
| Constructor and Description |
|---|
GameModeFlag(Session session) |
| Modifier and Type | Method and Description |
|---|---|
org.bukkit.GameMode |
getOriginalGameMode() |
org.bukkit.GameMode |
getSetGameMode() |
protected boolean |
onAbsentValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
org.bukkit.GameMode lastValue,
MoveType moveType) |
protected void |
onInitialValue(org.bukkit.entity.Player player,
ApplicableRegionSet set,
org.bukkit.GameMode value) |
protected boolean |
onSetValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
org.bukkit.GameMode currentValue,
org.bukkit.GameMode lastValue,
MoveType moveType) |
initialize, onCrossBoundarygetInvincibility, getPlugin, getSession, testMoveTo, tickpublic GameModeFlag(Session session)
public org.bukkit.GameMode getOriginalGameMode()
public org.bukkit.GameMode getSetGameMode()
protected void onInitialValue(org.bukkit.entity.Player player,
ApplicableRegionSet set,
org.bukkit.GameMode value)
onInitialValue in class FlagValueChangeHandler<org.bukkit.GameMode>protected boolean onSetValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
org.bukkit.GameMode currentValue,
org.bukkit.GameMode lastValue,
MoveType moveType)
onSetValue in class FlagValueChangeHandler<org.bukkit.GameMode>protected boolean onAbsentValue(org.bukkit.entity.Player player,
org.bukkit.Location from,
org.bukkit.Location to,
ApplicableRegionSet toSet,
org.bukkit.GameMode lastValue,
MoveType moveType)
onAbsentValue in class FlagValueChangeHandler<org.bukkit.GameMode>Copyright © 2015. All Rights Reserved.