public class ProcessPlayerEvent
extends org.bukkit.event.Event
Posted when a player has to be processed, either because a world has been loaded, the server has started, or WorldGuard has been reloaded.
| Constructor and Description |
|---|
ProcessPlayerEvent(org.bukkit.entity.Player player) |
| Modifier and Type | Method and Description |
|---|---|
static org.bukkit.event.HandlerList |
getHandlerList() |
org.bukkit.event.HandlerList |
getHandlers() |
org.bukkit.entity.Player |
getPlayer() |