public class HealFlag extends Handler
| Modifier and Type | Class and Description |
|---|---|
static class |
HealFlag.Factory |
| Modifier and Type | Field and Description |
|---|---|
static HealFlag.Factory |
FACTORY |
| Modifier and Type | Method and Description |
|---|---|
void |
tick(LocalPlayer player,
ApplicableRegionSet set)
Called periodically (at least once every second) by
SessionManager in the server's main thread. |
getInvincibility, getSession, initialize, onCrossBoundary, testMoveTopublic static final HealFlag.Factory FACTORY
public HealFlag(Session session)
public void tick(LocalPlayer player, ApplicableRegionSet set)
HandlerSessionManager in the server's main thread.