Class GameModeFlag
java.lang.Object
com.sk89q.worldguard.session.handler.Handler
com.sk89q.worldguard.session.handler.FlagValueChangeHandler<com.sk89q.worldedit.world.gamemode.GameMode>
com.sk89q.worldguard.session.handler.GameModeFlag
public class GameModeFlag
extends FlagValueChangeHandler<com.sk89q.worldedit.world.gamemode.GameMode>
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Nested Class Summary
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptioncom.sk89q.worldedit.world.gamemode.GameModecom.sk89q.worldedit.world.gamemode.GameModeprotected booleanonAbsentValue(LocalPlayer player, com.sk89q.worldedit.util.Location from, com.sk89q.worldedit.util.Location to, ApplicableRegionSet toSet, com.sk89q.worldedit.world.gamemode.GameMode lastValue, MoveType moveType)protected voidonInitialValue(LocalPlayer player, ApplicableRegionSet set, com.sk89q.worldedit.world.gamemode.GameMode value)protected booleanonSetValue(LocalPlayer player, com.sk89q.worldedit.util.Location from, com.sk89q.worldedit.util.Location to, ApplicableRegionSet toSet, com.sk89q.worldedit.world.gamemode.GameMode currentValue, com.sk89q.worldedit.world.gamemode.GameMode lastValue, MoveType moveType)Methods inherited from class com.sk89q.worldguard.session.handler.FlagValueChangeHandler
initialize, onCrossBoundaryMethods inherited from class com.sk89q.worldguard.session.handler.Handler
getInvincibility, getSession, getWrappedHandler, testMoveTo, tick
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Field Details
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FACTORY
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Constructor Details
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GameModeFlag
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Method Details
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getOriginalGameMode
public com.sk89q.worldedit.world.gamemode.GameMode getOriginalGameMode() -
getSetGameMode
public com.sk89q.worldedit.world.gamemode.GameMode getSetGameMode() -
onInitialValue
protected void onInitialValue(LocalPlayer player, ApplicableRegionSet set, com.sk89q.worldedit.world.gamemode.GameMode value)- Specified by:
onInitialValuein classFlagValueChangeHandler<com.sk89q.worldedit.world.gamemode.GameMode>
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onSetValue
protected boolean onSetValue(LocalPlayer player, com.sk89q.worldedit.util.Location from, com.sk89q.worldedit.util.Location to, ApplicableRegionSet toSet, com.sk89q.worldedit.world.gamemode.GameMode currentValue, com.sk89q.worldedit.world.gamemode.GameMode lastValue, MoveType moveType)- Specified by:
onSetValuein classFlagValueChangeHandler<com.sk89q.worldedit.world.gamemode.GameMode>
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onAbsentValue
protected boolean onAbsentValue(LocalPlayer player, com.sk89q.worldedit.util.Location from, com.sk89q.worldedit.util.Location to, ApplicableRegionSet toSet, com.sk89q.worldedit.world.gamemode.GameMode lastValue, MoveType moveType)- Specified by:
onAbsentValuein classFlagValueChangeHandler<com.sk89q.worldedit.world.gamemode.GameMode>
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